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Show HN: Explore color palettes inspired by 3000 master painter artworks https://ift.tt/fmXtFWJ

Show HN: Explore color palettes inspired by 3000 master painter artworks I built PaletteInspiration.com, a browsable archive of color palettes pulled from artworks by 3,000+ master painters (Monet, Vermeer, Raphael, Van Gogh). Why I built it: every color palette generator I tried converged on the same five muted pastels. Painters spent centuries figuring out color and we mostly ignore that body of work when picking colors for digital design. Please share your feedback on the Color Harmony Explorer - drag the wheel to any color and it shows which hues master painters historically paired with it (not only standard complementary, analogous, triadic, etc.) It is solely based on co-occurrence across thousands of real paintings. Not algorithmic color theory rules - actual empirical pairings. No signup, no paywall, no email capture. Just curious what people think. https://ift.tt/6GHxYr4 May 6, 2026 at 01:13AM

Show HN: WolfCOSE, a zero alloc C COSE with multi-sign/recipient, and PQC https://ift.tt/U5EwOFC

Show HN: WolfCOSE, a zero alloc C COSE with multi-sign/recipient, and PQC https://ift.tt/m5UJ02A May 6, 2026 at 12:03AM

Show HN: Codeberg (Forgejo) CLI, built with Xclif https://ift.tt/S8z5Yix

Show HN: Codeberg (Forgejo) CLI, built with Xclif https://ift.tt/GuMcYKx May 5, 2026 at 10:07PM

Show HN: Pathetic – Java pathfinding: 10k concurrent paths in ~7ms https://ift.tt/8GfXjqZ

Show HN: Pathetic – Java pathfinding: 10k concurrent paths in ~7ms It started with drones. My co-founder and I were building a Minecraft plugin where drones had to navigate through unloaded chunks - terrain that doesn't even exist in memory yet. No existing library had any concept of it, which led to drones being stuck in non-existence. Sloppy at first, tightly coupled to Minecraft's API, we built our own. But somewhere along the way we realized: the problem wasn't Minecraft. It was how Java pathfinding is built in general - object-heavy, GC-hostile, and single-threaded by assumption. So I split the project. The core became its own thing: pure Java 8+ for compatibility, featuring a zero-allocation primitive heap instead of a theoretically optimal FibonacciHeap, because pointer chasing and cache misses were unacceptable. 100% async, even in a single-threaded, async-hating Minecraft hell, and a processor pipeline providing full extensibility. No game engine, yet the possibili...

Show HN: I indexed 8,643 BSides talks across 227 chapters and 6 continents https://ift.tt/LrDgfE3

Show HN: I indexed 8,643 BSides talks across 227 chapters and 6 continents Hi HN, I'm Roland, and for the past few weeks, I've been building AllBSides — a directory of every BSides conference talk uploaded to YouTube. As of today, 8,643 talks from 5,927 speakers across 227 chapters in 68 countries. Combined runtime is 280 days. The transcripts come to about 60 million words. The archive came together in stages: 1. Manually map every BSides chapter's YouTube channel 2. Pull every video and transcript from Supabase 3. Run each transcript through Haiku for tag extraction (tools, topics, difficulty, team, talk style, research method, and much more) 4. Run results through Sonnet for categorization and dedup 5. Final pass goes through Opus for verification 6. Do a manual verification - at one time, the pipeline showed over 16k AI suggestions for manual verification. Today, most are resolved. Total LLM cost so far: about €200. The whole pipeline is rebuildable from scratch. Each t...

Show HN: NeuralScript – A pure-Rust AOT compiler https://ift.tt/MwPTHse

Show HN: NeuralScript – A pure-Rust AOT compiler https://ift.tt/fEXkZbs May 5, 2026 at 03:06AM

Show HN: nfsdiag - a NFS diagnostic application https://ift.tt/rSJoefM

Show HN: nfsdiag - a NFS diagnostic application https://ift.tt/weavoXU May 2, 2026 at 07:48PM