Postingan

Show HN: Detach – Mobile UI for managing AI coding agents from your phone https://ift.tt/9l6ExCP

Show HN: Detach – Mobile UI for managing AI coding agents from your phone Hey guys, about two months ago I started this side-project for "asynchronous coding" where I can prompt Claude Code from my mobile on train rides, get a notification when it's done and then review and commit the code from the app itself. Since then I've been using it on and off for a while. I finally decided to polish it and publish it in case someone might find it useful. It's a self-hosted PWA with four panels: Agent (terminal running Claude Code), Explore (file browser with syntax highlighting), Terminal (standard bash shell), and Git (diff viewer with staging/committing). It can run on a cheap VPS and a fully functioning setup is provided (using cloud-init and simple bash scripts). This fits my preferred workflow where I stay in the loop: I review every diff, control git manually, and approve or reject changes before they go anywhere. Stack: Go WebSocket bridge, xterm.js frontend, Ubuntu...

Show HN: Lengpal – simple video chat for language exchange https://ift.tt/oa5PzqT

Show HN: Lengpal – simple video chat for language exchange Hi HN, I built a small tool called Lengpal. It’s basically a very simple video chat room made for language exchange. Most people I know who do language exchanges just use Zoom, Meet, or Teams. It works, but those tools aren’t really designed for it. One thing that always comes up is managing the speaking time so both people get equal practice. So the only thing we focused on for now is a built-in timer that lets you split the session between languages. For example 30 minutes Spanish, 30 minutes English. The idea is intentionally simple. You create a room, send the link to your partner, and start the session. No matching, no complicated setup. We just launched today and are trying to see if this simple approach actually helps people doing exchanges. Website: https://lengpal.com We also launched on Product Hunt today if anyone is curious: https://ift.tt/YUo4lIA Would love to hear what you think. https://ift.tt/TMYFdiu March 15, 2...

Show HN: Sway, a board game benchmark for quantum computing https://ift.tt/9gyrIFN

Show HN: Sway, a board game benchmark for quantum computing A popular philosophy in the HN community is that inventing problems to be solved by a technology is antithetical to the user experience. Much to the horror of some, I did just that to discover/invent this game. I started with the structure of quantum com putation and asked what kind of problem benefits from it. The answer was surprisingly narrow, but this was one of the results. Enjoy! https://ift.tt/SJzyHbh March 15, 2026 at 11:20PM

Show HN: Hacker News archive (47M+ items, 11.6GB) as Parquet, updated every 5m https://ift.tt/A7DZ8Pd

Show HN: Hacker News archive (47M+ items, 11.6GB) as Parquet, updated every 5m https://ift.tt/nAtDz8s March 15, 2026 at 12:12AM

Show HN: Learn Arabic with spaced repetition and comprehensible input https://ift.tt/yJkzOne

Show HN: Learn Arabic with spaced repetition and comprehensible input Sharing a friends first-ever Rails application, dedicated to Arabic learning, from 0 to 1. Pulls language learning methods from Anki, comprehensible input and more. https://abjadpro.com March 14, 2026 at 11:24PM

Show HN: KeyID – Free email and phone infrastructure for AI agents (MCP) https://ift.tt/yEvsSuL

Show HN: KeyID – Free email and phone infrastructure for AI agents (MCP) https://keyid.ai/ March 14, 2026 at 11:23PM

Show HN: Hedra – an open-world 3D game I wrote from scratch before LLMs https://ift.tt/Om3JPEI

Show HN: Hedra – an open-world 3D game I wrote from scratch before LLMs With the current inflow of LLM aided software, I thought I would share a cool "hand-coded" project from the previous era (I wrote this in highschool so roughly ~8 years ago). Hedra is an open world 3d game written from scratch using only OpenGL and C#. It has quite a few cool features like infinite generation, skinned animated mesh rendering, post processing effects, etc. Originally the physics engine was also written from scratch but i swapped for the more reliable bulletphysics. https://ift.tt/J73dTEX March 14, 2026 at 10:35PM