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Show HN: Running BitNet b1.58 inside DRAM by breaking DDR4 timing rules https://ift.tt/idk9MWj

Show HN: Running BitNet b1.58 inside DRAM by breaking DDR4 timing rules I have been working on running BitNet b1.58 inside DRAM by intentionally breaking DDR4 timing rules. Also made a visual explainer: https://pcdeni.github.io/CaSA/explainer/ This is tested and works inside commercial off the shelf memory with custom memory controller in the FPGA. The underlying effect is well characterized in academic papers (cmu safari, simra, dram bender, etc). In the process of getting this to work I also made previously undocumented discovery about DDR behaviour: https://pcdeni.github.io/CaSA/explainer/xor-spread.html Overall it is a bit slow, since data (in full rows) needs to be moved even when what is actually needed is only the count of the '1' bits (popcount). To make it competitive memory die changes would be needed, but not as drastic as merging compute and memory into one silicon. This would then avoid the memory wall issue the industry is currently facing. May 24, 2026 at 01...

Show HN: Vibe-coded Steam, but in the browser https://ift.tt/nQOb5wJ

Show HN: Vibe-coded Steam, but in the browser Hi HN! Lifelong avid gamer here, hugely passionate about WASM and WebGPU. I firmly believe that these technologies will enable console and PC quality titles to be accessible through a browser, and with this, we'll need a new discoverability layer. Looking online, platforms like CrazyGames and Poki cater to a casual/hypercasual demographic, and I couldn't find anything out there that was for me, a core gamer that typically uses Steam and consoles. So I vibe coded my own! It features WASM ports of classic games, as well as some indie Unity titles. The goal is to host mainly WebGPU titles moving forward, and to serve as a way for smaller developers to get discovered outside of crowded channels like Steam. Here's a few features from the platform I wanted to highlight: • Controller support • A console-like UI/UX • Community forums (much work to do here) • Basic achievements • Store pages, modeled after Steam • Social features • Asse...

Show HN: A satirical idle game about running an AI startup https://ift.tt/plaVDqA

Show HN: A satirical idle game about running an AI startup I made an idle/clicker about running an AI startup. You start with a cat-vs-dog classifier and try to make it to AGI, but the NYT sues you for training data, Yann tweets that scaling is dead, and your fired ML engineer leaks the Slack. https://ift.tt/g0yEt4D May 24, 2026 at 01:54AM

Show HN: Mechs.lol – a free, web-based autoshooter game https://ift.tt/ikA03ht

Show HN: Mechs.lol – a free, web-based autoshooter game One unexpected benefit of LLMs is I can work on projects I otherwise wouldn't have taken on. I made a web-based autoshooter (with multiplayer support) heavily using AI / LLMs. This is something I'd consider "alpha" quality so don't expect a super polished experience but it's hopefully fun https://mechs.lol May 23, 2026 at 12:04AM

Show HN: Darnix – Darwin Built with Nix https://ift.tt/EMNo1Qd

Show HN: Darnix – Darwin Built with Nix The Darwin kernel (XNU) has been open source since 1999. But "open source" and "you can actually build and boot it" are very different things. XNU depends on proprietary tooling, kexts, and a bunch of open source projects published without a build system. Darnix builds the whole thing with Nix. The kernel, the filesystem, the boot image, all the way to a running QEMU instance. We patched XNU to run on QEMU without kexts, ported HFS+ from a kernel extension into the kernel itself, fixed GRUB's Mach-O loader, and wired it all together as a flake. The build is fully sandboxed. No root, no volume mounting, no device access, no network. The bigger idea is a revival of PureDarwin ( https://ift.tt/odhfyva ), a standalone OS on Apple's open source Darwin layer, with Nix managing everything above the kernel. Sort of like a Nix OS on XNU instead of Linux. Right now the kernel boots, mounts a ramdisk, and runs a single static bin...

Show HN: My dad is a forensic accountant. I automated ~62% of his job https://ift.tt/HYZBx0b

Show HN: My dad is a forensic accountant. I automated ~62% of his job https://ift.tt/AT157ZF May 22, 2026 at 11:19PM