Show HN: A state-based narrative engine for tabletop RPGs https://ift.tt/8BCjD7v

Show HN: A state-based narrative engine for tabletop RPGs I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to check validity of narratives. I'm interested in your thoughts. https://ift.tt/6TQj5I7 https://ift.tt/NnU8Qjx February 6, 2026 at 05:55AM

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